Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!nrl-cmf!ames!ucsd!sdcc6!sdcc10!cs161agc From: cs161agc@sdcc10.ucsd.EDU (John Schultz) Newsgroups: comp.graphics Subject: Re: ShowScan Message-ID: <73@sdcc10.ucsd.EDU> Date: 31 Jan 89 02:48:29 GMT References: <883@amethyst.ma.arizona.edu> Reply-To: cs161agc@sdcc10.ucsd.edu.UUCP (John Schultz) Organization: University of California, San Diego Lines: 20 In article <883@amethyst.ma.arizona.edu> chris@spock.ame.arizona.edu (Chris Ott) writes: > Actually, I've heard that someone (George Lucas maybe?) has >experimented with a setup where showing 60 frames/sec allows the audience >to see in 3D _without_ glasses. Supposedly, they just alternate between >eyes, i.e. show a frame for the left eye for 1/60th of a second then a >frame for the right eye for another 1/60th of a second, and so on, so the >effective frame rate is actually 1/30th of a second. Still, 3D without >glasses sounds pretty nice. How can this work? Both eyes will see both images. ShowScan itself has an almost 3D quality, but alternating left/right images at 60hz will produce a noticeable "double image" if the left/right eyes are not masked from the opposite right/left display frames. They must be doing something else other than alternating stereo pairs. I generate stereo 3D on the Amiga by the same technique as described above, but we use an LCD shutter the mask off the appropriate images... John Schultz