Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cwjcc!gatech!ncsuvx!lll-winken!ames!pasteur!ucbvax!decwrl!labrea!glacier!jbn From: jbn@glacier.STANFORD.EDU (John B. Nagle) Newsgroups: comp.graphics Subject: Re: 3-D perceptual abilities Keywords: TV 3-D graphic Message-ID: <18067@glacier.STANFORD.EDU> Date: 31 Jan 89 18:03:20 GMT References: <6382@thorin.cs.unc.edu> <25652@sgi.SGI.COM> <985@wasatch.UUCP> <35258@bbn.COM> <1104@nic.MR.NET> Reply-To: jbn@glacier.UUCP (John B. Nagle) Organization: Stanford University Lines: 49 In article <1104@nic.MR.NET> jjc@sun1.UUCP (Jon Camp) writes: > >1) As Benie Cosell posted, 3-D perception is much more than stereopsis. It >involves parallax, focus, accomodation, obscuration, perspective, memory, a >great many other functions which I am not aware of and most likely some >that no one has ever measured. In our everyday lives, stereopsis is not >even the primary means of depth perception. Stereopsis IS, however, >relatively inexpensive to simulate, and is therefore the only contact >most people have with "3-D display". This subject has been studied in some detail by developers of flight simulators. See "Flight Simulation", by J.M Rolfe and K.J. Staples, ISBN 0-521-35751-9, section 7.2, "The Psychophysics of Visual Perception". They identify eight main non-binocular cues of distance, which I will not give here. I do recommend this book to anyone involved in the generation of realistic imagery. >3) The common wisdom is that stereopsis is most effective within the reach >of our hands. "Flight Simulation" references T. Gold, 1972, "The Limits of Stereopsis For Depth Perception in Dynamic Visual Situation", Society for Information Display, International Symposium, Digest of Technical Papers, who reports that stereopsis dominates differential size and motion parallax out to about 17m (64m if the observer fixates his eyes on the moving object.) This is with the observer moving at about 0.5m/sec. Faster movement brings the limit closer. This is somewhat beyond the reach of the hands, and in fact stereo vision systems have been built for in-flight refueling simulators. >4) As one who has experience viewing stereo and other 3-D representations, >I wish to report that stereopsis alone gives me a sensation of "viewing >fatigue", possibly because stereo so vividly presents SOME depth cues >while perversely witholding others. This is a personal experience, NOT a >rigorous criticism of stereoptic display. Viewing fatigue for 3D imagery is a serious problem. The phenomenon is moderately well understood, and has been written up in technical papers of the SMPTE, from the point of view of understanding how to make 3D movies. When viewing images that are not in the same scale as real life, some rather strict rules must be followed to avoid visual fatigue. Unfortunately, I don't have the paper around, but it was by someone in Hollywood who provides 3D gear to filmmakers. One useful gadget they offer is a pocket calculator preprogrammed with the calculations needed to set up a shot for 3D. For close-ups, this is non-trivial. They also offer a special leader for 3D films that allows the projectionist to align the system properly. Failure to do this correctly will induce headaches in some of the audience. John Nagle