Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cornell!uw-beaver!uoregon!markv From: markv@uoregon.uoregon.edu (Mark VandeWettering) Newsgroups: comp.graphics Subject: Re: Ray tracing refraction Message-ID: <3674@uoregon.uoregon.edu> Date: 31 Jan 89 20:46:54 GMT References: <0XryqWy00Uo1875Ud-@andrew.cmu.edu> <101880003@hpcvlx.HP.COM> <27839@ucbvax.BERKELEY.EDU> Reply-To: markv@drizzle.UUCP (Mark VandeWettering) Organization: University of Oregon, Computer Science, Eugene OR Lines: 16 In article <27839@ucbvax.BERKELEY.EDU> jwl@ernie.Berkeley.EDU.UUCP (James Wilbur Lewis) writes: >In article <101880003@hpcvlx.HP.COM> tomg@hpcvlx.HP.COM (Thomas J. Gilg) writes: >>Question : is the index of refraction linear with repect to the >>wavelength ? I started writting a ray tracer and took liberty in >>assuming linear response. Any experts out there ? Well, not me, but I do have a couple of papers by F. Kenton Musgrave, who has modified a raytracer to implement _dispersion_ for effects like rainbows. He uses a form of stratrified sampling over the frequency range. In the January IEE CG&A, there are some pictures done with the system, and they look pretty good (read: much better than my raytracer :-). Perhaps Mr. Musgrave could comment? Are you there?