Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!versatc!ritter From: ritter@versatc.UUCP (Jack Ritter) Newsgroups: comp.graphics Subject: Re: 3-D perceptual abilities Summary: moving 3d images Keywords: TV 3-D graphic Message-ID: <14464@versatc.UUCP> Date: 31 Jan 89 23:31:48 GMT References: <6382@thorin.cs.unc.edu> <25652@sgi.SGI.COM> Organization: Versatec, Santa Clara, Ca. 95051 Lines: 32 In article <25652@sgi.SGI.COM>, thant@horus.SGI.COM (Thant Tessman) writes: > In article <6382@thorin.cs.unc.edu>, leech@piglet.cs.unc.edu (Jonathan Leech) writes: > > > > All this discussion about 3D leads me to wonder how widely people > > vary in their ability to perceive different types of 3D. > > [stuff deleted] > > > Do many people have > > this type of problem? > > -- > > Jon Leech (leech@cs.unc.edu) __@/ > > SUSHIDO: the Way of the Tuna > When I was in video games, I wrote a 3d game. It was on a color vector system. I split the screen into left & right images. The images were integrated by means of a parascope mirror system. Objects in each half were draw in perspective. Thus 3 ques were used: perspective, triangulation, & motion. The game was first person: driving along a road & shooting things. 3d explosions were like totally gnarly. Most people enjoyed the effect. A few actually DID NOT perceive the 3d, even though their eyes superimposed the 2 halves correctly. Beats me how they missed it. (I should acknowledge my co author: Earl Stratton). -- -> Even aliens think The Three Stooges are funny. <- Jack Ritter, S/W Eng. Versatec, 2710 Walsh Av, Santa Clara, CA 95051 Mail Stop 1-7. (408)982-4332, or (408)988-2800 X 5743 UUCP: {pyramid,mips,vsi1,arisia}!versatc!ritter