Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!pasteur!ucbvax!decwrl!sun!pitstop!sundc!seismo!uunet!mcvax!enea!dkuug!iesd!amanda From: amanda@iesd.uucp (Per Abrahamsen) Newsgroups: comp.lang.misc Subject: Re: Call by string (was: B&D) Message-ID: <1260@iesd.uucp> Date: 30 Jan 89 18:29:55 GMT References: <4279@enea.se> Reply-To: amanda@iesd.dk (Per Abrahamsen) Organization: Games Research, University of Aalborg, Denmark Lines: 15 In article <4279@enea.se> sommar@enea.se (Erland Sommarskog) writes: > Then on the other hand, there are of course things that are simpler >to carry out in C. So that's the point: what's is B&D depends on what >you want to do. Or in clear text: This talk of B&D is just rubbish. Who said a language was "B&D" when it made something difficult to do? The claim was that a language was B&D when the designer intentionally made something difficult, in order to protect the programmer from himself. C and Modula 2 don't have a "call string" because it would be difficult and inefficient to implement in these languages, not because Richie & Wirth thought it was wrong. -- Per Abrahamsen, amanda@iesd.dk, {...}!mcvax!diku!iesd!amanda