Path: utzoo!attcan!uunet!lll-winken!ncis.llnl.gov!helios.ee.lbl.gov!pasteur!ucbvax!BBN.COM!malis From: malis@BBN.COM (Andy Malis) Newsgroups: comp.protocols.tcp-ip Subject: Re: PSN weirdness Message-ID: <8901232219.AA07995@ucbvax.Berkeley.EDU> Date: 23 Jan 89 21:01:00 GMT References: <8901111723.aa16077@SPARK.BRL.MIL> Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 31 Terry, I haven't seen a follow-up on the TCP-IP list since your original message (I just got back from vacation) and I'm curious if you are still experiencing the problem with ARDEC.ARPA. I have a ping running right now and the average time is running around 380 ms. I'm getting about the same average for 26.0.0.45 as well (this is through two gateways between the BBN internal net and the MILNET). Experiencing a longer round trip time for the first ping or two is to be expected; the PSNs are in the process of setting up a subnet end-to-end virtual circuit. Once the connection has been established, data flows. The behavior you described (two hosts at the same PSN having widely differing operating characteristics) usually points to problems with an individual host: either a problem in the host itself, or a hardware problem with its access line or port (on either end of the line). The folks at the CONUS NOC are usually very good at solving this sort of problem, and are assisted by development folks up here in Cambridge when necessary. I suggest giving them another try if this is still an ongoing problem. If that fails, mail to tcp-ip certainly gets attention, since it is read by both folks at the DDN PMO and in BBNCC. Regards, Andy Malis Manager, BBNCC PSN Development Support