Xref: utzoo comp.sys.amiga.tech:3414 comp.sys.amiga:28328 Path: utzoo!attcan!uunet!dg!bosch From: bosch@dg.dg.com (Derek Bosch) Newsgroups: comp.sys.amiga.tech,comp.sys.amiga Subject: Fast Scrolling ??? Keywords: Scrolling Message-ID: <104@dg.dg.com> Date: 25 Jan 89 20:29:30 GMT Organization: Data General Corp, Westboro, MA Lines: 11 I am trying, unsuccessfully to implement a game that requires fast 2 dimensional scrolling (both horizontally and vertically). The playfield that I wish to scroll is roughly 4 lo-res screens wide, and 5 screens high. Obviously, using 5 bitplanes for maximum amounts of color, I won't be able to just scroll a SuperBitMap. What would be the fastest way to accomplish this? Any sample code or help would be greatly appreciated. I will be writing the game in assembly and possibly C, so any specific info on those languages would be very helpful. Thanks in advance. .db.