Path: utzoo!attcan!uunet!ncrlnk!ncr-sd!hp-sdd!hplabs!ucbvax!ucdavis!deneb.ucdavis.edu!u572555600ea From: u572555600ea@deneb.ucdavis.edu (0040;0000006073;0;195;141;) Newsgroups: comp.sys.amiga.tech Subject: Getting Intuition messages Summary: Need to get mouse clicks from anywhere (keyboard too) Keywords: Intuition, blecch Message-ID: <3545@ucdavis.ucdavis.edu> Date: 25 Jan 89 21:01:21 GMT References: <277@ubc-cs.UUCP> <5062@garfield.MUN.EDU> <1424@ardent.UUCP> <760@myrias.UUCP> <1656@ardent.UUCP> <792@myrias.UUCP> Sender: uucp@ucdavis.ucdavis.edu Reply-To: u572555600ea@deneb.ucdavis.edu (Bruce Rogers) Distribution: na Organization: University of California, Davis Lines: 28 HELP! A friend and I are working on a game that needs to get mouseclicks, and keyboard info (VANILLAKEYS) from intuition. Now, this isn't quite so simple, because we'd really like to get this info without having screens that cover the whole monitor screen. What we are doing is running a custom copper list that we point at some bitmaps, and we would really like intuition to tell us when and where the mouse was clicked on that picture. the only way we've come up with so far is to open an intuition screen behind our main one, and fake out intuition. this doesn't seem like a real good alternative since it takes more memory, and is basically a flaky way to do it. We do have a small screen/window opened, but intuition will only talk to it when the mouse button has been clicked inside it... Is there any way to have intuition always send the little window mousemove/keyboard events regardless of where the mouse was clicked, or do we have to break down and write our own? If anyone can help on this, we'd sure appreciate it, since we are much to lazy to write a hardware mouse port reader, and it seems like this is something the Amiga OUGHT to be able to do... I can be E-mailed at u572555600ea@deneb.ucdavis.edu thanks in advance - Bruce Rogers