Path: utzoo!attcan!uunet!lll-winken!ames!mailrus!eecae!netnews.upenn.edu!rutgers!cbmvax!jesup From: jesup@cbmvax.UUCP (Randell Jesup) Newsgroups: comp.sys.amiga.tech Subject: Re: Getting Intuition messages Keywords: Intuition, blecch Message-ID: <5800@cbmvax.UUCP> Date: 26 Jan 89 04:52:44 GMT References: <277@ubc-cs.UUCP> <5062@garfield.MUN.EDU> <1424@ardent.UUCP> <760@myrias.UUCP> <1656@ardent.UUCP> <792@myrias.UUCP> <3545@ucdavis.ucdavis.edu> Reply-To: jesup@cbmvax.UUCP (Randell Jesup) Distribution: na Organization: Commodore Technology, West Chester, PA Lines: 21 In article <3545@ucdavis.ucdavis.edu> u572555600ea@deneb.ucdavis.edu (Bruce Rogers) writes: >HELP! OK > A friend and I are working on a game that needs to get mouseclicks, >and keyboard info (VANILLAKEYS) from intuition. Now, this isn't quite so simple, >because we'd really like to get this info without having screens that cover >the whole monitor screen. What we are doing is running a custom copper list ... > Is there any way to have intuition always send the little window >mousemove/keyboard events regardless of where the mouse was clicked, or >do we have to break down and write our own? What you want to do is to get on the input.device food chain ahead of intuition, and eat the events. Intuition will never see any activity, unless you choose to let it. Take a look at the input docs, it gives you just what you want. -- Randell Jesup, Commodore Engineering {uunet|rutgers|allegra}!cbmvax!jesup