Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uflorida!haven!adm!smoke!gwyn From: gwyn@smoke.BRL.MIL (Doug Gwyn ) Newsgroups: comp.sys.apple Subject: Re: Game cheats (was: Broderbund 18 sector DOS) Message-ID: <9566@smoke.BRL.MIL> Date: 2 Feb 89 02:34:08 GMT References: <113300038@uxa.cso.uiuc.edu> Reply-To: gwyn@brl.arpa (Doug Gwyn (VLD/VMB) ) Organization: Ballistic Research Lab (BRL), APG, MD. Lines: 16 In article <113300038@uxa.cso.uiuc.edu> trd10523@uxa.cso.uiuc.edu writes: >1) Any game cheats which someone may have for Wings of Fury. This would not >only let me cheat (which is nice), but also tell me critical program >locations like where the data is stored, and maybe the starting address of >the program so I can follow it better. This reminded me of something I've been meaning to ask: Does anyone know more about the GS King's Quest IV debugging facilities than just how to "zap" around, get memory usage status, and show/set vars? In particular, how can one get the priorities in effect after a zap, and what var #s control what? Also, can the control lines and priorities be displayed like in the IBM PC version? Ever since I saw Roberta demo this in San Jose last November, I've wanted to explore this feature more. Gwyn@BRL.MIL