Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cornell!uw-beaver!rice!sun-spots-request From: munnari!cavs.syd.dwt.oz.au!johng@uunet.uu.net (John Gardner) Newsgroups: comp.sys.sun Subject: Sockets questions Message-ID: <773@cavs.syd.dwt.oz> Date: 28 Jan 89 02:54:20 GMT Sender: usenet@rice.edu Organization: CSIRO Division of Wool Technology, Ryde, Sydney, Australia. Lines: 13 Approved: Sun-Spots@rice.edu Original-Date: 18 Jan 89 01:34:59 GMT X-Sun-Spots-Digest: Volume 7, Issue 125, message 10 of 16 I am trying to write some programs to communicate via sockects under sunos 3.5 ( on both sun2 and sun3's). All works fine except for the one situation which is garentreed to crash whichever machine I am on every time. If a client is never actually accepted, then stopping the server process in any way will cause the machine to immediately lockup. Is there any way to find out if the client was not actually accepted ? Better yet any way to ensure that the machine won't lock up ? PHONE : (02) 436 3438 ACSnet : johng@cavs.dwt.oz JARNET : johng%cavs.dwt.oz@uk.ac.ukc ARPA : johng%cavs.dwt.oz@uunet.UU.NET UUCP : ..!uunet!munnari!cavs.dwt.oz.au!johng