Path: utzoo!attcan!uunet!lll-winken!ames!mailrus!tut.cis.ohio-state.edu!bloom-beacon!LUCID.COM!sol From: sol@LUCID.COM (Sonia Lyris) Newsgroups: comp.windows.x Subject: Re: CLX draw-rectangle with TILING question Message-ID: <8902012202.AA05301@armageddon> Date: 1 Feb 89 22:02:41 GMT Sender: daemon@bloom-beacon.MIT.EDU Organization: The Internet Lines: 15 What I would like to be able to do is to supply a depth 1 tiling pixmap and have the server replicate the tile on the destination no matter what depth the destination is. Without that kind of functionality I need to have a tile of every possible destination depth on hand. While this is not an awful hardship in this particular case, I don't understand why the protocol doesn't (I assume it doesn't) provide support for 1->N (N>1) tiling. copy-plane, for example, does copy from a single plane to a destination that need not be of depth 1. However, since the restriction on tiling is that the tile pixmap must be of the same depth as the destination drawable, I cannot use copy-plane for this purpose. This, at least, is my understanding. Perhaps I am misunderstanding the way things work. Thanks for any enlightenment.