Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ncar!ames!ucsd!sdcc6!sdcc10!cs161agc From: cs161agc@sdcc10.ucsd.EDU (John Schultz) Newsgroups: comp.graphics Subject: Re: 3D Rotations/Instancing Message-ID: <76@sdcc10.ucsd.EDU> Date: 4 Feb 89 05:37:01 GMT References: <65@sdcc10.ucsd.EDU> <5909@leadsv.UUCP> <25598@sgi.SGI.COM> <5941@leadsv.UUCP> <6204@saturn.ucsc.edu> Reply-To: cs161agc@sdcc10.ucsd.edu.UUCP (John Schultz) Distribution: usa Organization: University of California, San Diego Lines: 10 Since I am specifying rotations as angles (yaw,roll,pitch) wouldn't it be fastest and simplest to rotate the coordinate system and then solve for the new angles? Arcsin could be tabled and no square roots will have to be calculated. Can it be done, math whizzes? Thanks for the suggestions, John Schultz