Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!mit-eddie!uw-beaver!uoregon!tillamook!markv From: markv@tillamook.uucp (Mark VandeWettering) Newsgroups: comp.graphics Subject: Re: Radiosity programs, anyone? Message-ID: <3766@uoregon.uoregon.edu> Date: 10 Feb 89 21:21:15 GMT References: <50267@yale-celray.yale.UUCP> Sender: news@uoregon.uoregon.edu Reply-To: markv@tillamook.UUCP (Mark VandeWettering) Organization: University of Oregon CIS Dept. Lines: 18 In article <50267@yale-celray.yale.UUCP> engelson-sean@CS.YALE.EDU (Sean Philip Engelson) writes: >Does anyone out there have or know of a program to do radiosity >imaging that I could get (with source!) and play with, preferably for >a Pixar? I'm planning on doing some work with radiosity-type stuff, >and would like to avoid building the entire system from scratch. Ah, would that I had such equipment *sniffle* :-) Radiosity is not any more difficult than raytracing, as a matter of fact, raytracing can be used to aid in the calculation of form factors. In the classic "hemicube" radiosity papers, they always rendered polygons against the surface of the hemicube using Z-buffer. It is much easier to use a raytracer for the same purpose. I have thought of doing a radiotracer and releasing it under the same public domain status as my raytracer, but I haven't had time to clean up my raytracer more, much less start a new project. Hopefully someday....