Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!indri!larry!jwp From: jwp@larry.UUCP (Jeffrey W Percival) Newsgroups: comp.lang.c Subject: Re: How do I get random #s? Message-ID: <514@larry.UUCP> Date: 12 Feb 89 20:38:41 GMT References: <19415@dhw68k.cts.com> <225800121@uxe.cso.uiuc.edu> Reply-To: jwp@larry.UUCP (Jeffrey W Percival) Organization: University of Wisconsin Space Astronomy Lab Lines: 22 >I think it is. If you really need extremely good random deviates >then you have a lot of research and hard work to do. Why is this true? No one tells me that if I want a *really* good C compiler, I have a lot of work to do, or if I want a *really* good operating system, I have a lot of work to do. The way I see it, a bizillion people work very hard, and as a result, I have on my desk a VAX with a *great* operating system, plenty of disk, a hundred megabytes of secondary storage, a nice programming language, a fast, efficient compiler, but when it comes to decent random numbers, the user sees a big "go jump in a lake". Now, I understand that the poster of the lead statement above was NOT saying that, he was referring to the fact that this is a tough problem. Understood. But, as far as *I* am concerned, so is designing a chip, or a language. They are *all* tough problems, but they are solved by experts for consumers. Random numbers in computers are not a new need, or a minor need. Why, you computer industry out there, have you left one big turd in the middle of a *great* superhighway? -- Jeff Percival (jwp@larry.sal.wisc.edu)