Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ulowell!bbn!bbn.com!dwaitzma From: dwaitzma@bbn.com (David Waitzman) Newsgroups: comp.protocols.tcp-ip Subject: Re: Interactive game playing over an internet network Keywords: Multicasting and Internet Message-ID: <35632@bbn.COM> Date: 5 Feb 89 18:32:34 GMT References: <4051@ditmela.oz> Sender: news@bbn.COM Reply-To: dwaitzman@bbn.com (David Waitzman) Organization: Bolt Beranek and Newman Inc., Cambridge MA Lines: 19 In article <4051@ditmela.oz> smart@ditmela.UUCP (Robert Smart) writes: >I am amazed that there don't seem to be protocols and programs for >supporting game playing over an internet network. The sort of thing I >envisage would allow a client program to connect to a game control >server. They could then start a game, or join an existing game. The >protocol would include the ability to send move information to the >control server, receive state-of-game information from the control >... >Anybody else interested? Any existing work? Should we write an RFC? >... May I suggest that new work in this area exploit IP Multicasting? Many-player games (and conferences) certainly could use multicasting, and multicasting certainly could use games to become more widely valued. Please see RFC-1054 and RFC-1075 for more information. thank you, -david (dwaitzman@bbn.com)