Path: utzoo!utgpu!utstat!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!A.ISI.EDU!CERF From: CERF@A.ISI.EDU Newsgroups: comp.protocols.tcp-ip Subject: Re: Interactive game playing over an internet network Message-ID: <[A.ISI.EDU].5-Feb-89.12:53:46.CERF> Date: 5 Feb 89 17:53:00 GMT References: <4051@ditmela.oz> Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 15 There have been some interesting dynamic games run on low-delay nets, mostly LANs (e.g. XEROX PARC has several, but I don't remember the names - one involved a chase though a maze of corridors and you got zapped if a big, CBS-like EYE was caught staring at you - your opponent). What might be interesting is a delayed/deferred kind of game which you could essentially join or leave at any time, catch up on, as in computer-based teleconferencing, etc. Maybe some sort of group adventure? I suppose some board games would work if the delays were reasonably short. Chess obviously works fine in delayed mode. Vint