Path: utzoo!attcan!uunet!lll-winken!xanth!ames!mailrus!purdue!decwrl!jumbo!jg From: jg@jumbo.dec.com (Jim Gettys) Newsgroups: comp.protocols.tcp-ip Subject: Re: Interactive game playing over an internet network Message-ID: <13557@jumbo.dec.com> Date: 5 Feb 89 21:38:33 GMT References: <4051@ditmela.oz> <[A.ISI.EDU].5-Feb-89.12:53:46.CERF> Reply-To: jg@jumbo.UUCP (Jim Gettys) Organization: DEC Cambridge Research Lab Lines: 20 In article <[A.ISI.EDU].5-Feb-89.12:53:46.CERF> CERF@A.ISI.EDU writes: >There have been some interesting dynamic games run on low-delay >nets, mostly LANs (e.g. XEROX PARC has several, but I don't remember >the names - one involved a chase though a maze of corridors >and you got zapped if a big, CBS-like EYE was caught staring at >you - your opponent). There are quite a few such games for X these days, including a re-implementation of MAZEWAR (which actually precedes XEROX PARC; I played it in 1972 or 1973 at MIT on IMLAC displays). The possibly dubious claim was made to me that it had been banned from the Internet because of excessive use between MIT and Stanford, which was skewing network use statistics. (Maybe someone out there actually knows....). There is also xtrek, and at least one other empire like game, which are network based. Only mazewar is really distributed; the others involve invoking a single server which then use multiple machines for display, which X facilitates. I guess I know X has succeeded by the proliferation of games for it... :-) Jim Gettys