Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!sgi!vjs@rhyolite.SGI.COM From: vjs@rhyolite.SGI.COM (Vernon Schryver) Newsgroups: comp.protocols.tcp-ip Subject: Re: Interactive game playing over an internet network Summary: sounds interesting Message-ID: <26202@sgi.SGI.COM> Date: 5 Feb 89 23:38:22 GMT References: <4051@ditmela.oz> Sender: daemon@sgi.SGI.COM Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 22 In article <4051@ditmela.oz>, smart@ditmela.oz (Robert Smart) writes: > I am amazed that there don't seem to be protocols and programs for > supporting game playing over an internet network.... > Anybody else interested? Any existing work? Should we write an RFC? > > Bob Smart, CSIRO Division of Information Technology, Australia > smart@ditmelb.oz.au (or smart%ditmelb.oz.au@uunet.uu.net) A standard would be nice. It should support not only "low-speed" games such as chess or bridge, but also those which require at least a couple dozen updates/second, such as Silicon Graphics' "arena" and "dogfight." "Dogfight" has been a very useful tool for these past several years. It has sold lots of systems, and, since it was converted from XNS-multicast to UDP-broadcast, killed a number of obsolete machines which happened to be on the same networks. (We're working on IP-multicast so "dog" can get across gateways as well as be friendlier to old stuff.) Vernon Schryver Silicon Graphics vjs@sgi.com