Path: utzoo!mnetor!perle!kevin From: kevin@perle.UUCP (Kevin Pickard) Newsgroups: comp.sources.games.bugs Subject: Re: wanderer - the saga continues :-) Keywords: wanderer screens Message-ID: <456@perle.UUCP> Date: 8 Feb 89 15:06:38 GMT Reply-To: kevin@perle.UUCP (Kevin Pickard) Organization: Perle Systems Limited Scarborough, Ontario, Canada Lines: 111 munch! munch! munch! I have tried to send the following screen to Steve Shipway a number of times but his site (yes "warwick") keeps bouncing it. I am therefore posting it here in the hopes that he will eventually see it. Other "wanderer" hacks may also want to try the screen. Please note that if anyone wants to reply to this post- ing they should use the Email path listed at the end of the article. Our news feeder site is currently dead and we can only post through our mail site. Hence only mail reaches us currently. In article <65@poppy.warwick.ac.uk> Steve writes: > > [...bulk of article deleted...] > > Lastly: There must be SOMEONE out there who designes screens, surely the art >cannot be restricted to Warwick University, the Netherlands, and two people in >America? Send me your screens (even if they are dreadful), preferably with >a solution. To get this, use 'tee soln | wanderer' and then solve the screen. > Well at least one person here in Canada designs screens (or at least makes an attempt :-). The following is my first attempt at a screen for the great (and I mean that) game of "wanderer". ------------------cut here------------------- ****!**/ O O< * M# O***!*/ O *# O / >> > > / *# O / O @ ::::====# / <*< * S# / \ < / * # * > \ \ / / * # * > === ====# > * ***# > <========= > \ + /==== :==# = <=*O*>>>> + / :::# <=****=== \ / /: *<<<# ======*=**=::: \ /::: * # ::X*:::: <=:::: /::::: *S # ######################################## ------------------cut here------------------- I have installed this screen here on our system and some of the local users are trying it out. None have solved it yet. It does have a solution and I have the equivalent of a "tee" file to prove it. I will send that off to you later (if you wish) after you have had a try at the screen yourself :-). (Note : Due to mailer problems part of the above statement is now false. Two of the local users have now solved this screen) This screen was written to run under the original ver- sion of "wanderer" that was released under comp.sorces.games (v05i002: wanderer - mini rogue-like adventure game (2 Parts)). I kept it simple so it should run on later ver- sions as well. Speaking of later versions, we received a patch here for version 2 of "wanderer" but we never received the ver- sion 2 source. Could you possibly send a copy of it this way (or point me at a local copy)? Also could you explain what happened to the screen numbers? The original version we received came with 13 screens (the last of which we have yet to solve). On the net, though, I have seen talk referring to screens up to 20. On top of that, there have been references to a screen 13 that looks nothing like the one we have. Our screen 13 looks like this. ------------------cut here------------------- OOO#*# @ OOO:*# - T::::# O O O O O O: - ###\O# /: =========O= - S : >: \ : : - / \ # ++++++++++ - S >>>>/ O # +========+ - \ #< +# O+ - S : \ +#A######+ - S S S S S S S S S:<<< +# #+ - S S################### +###### #+ - S S S S S S S S S# +#OOOOO #+ - S # +#X:::: #+ - !*!*!*!******!*!*!*! # +========+ - S ++++++++++ - S S S S S S S S S S S - ######################################## ------------------cut here------------------- Do you have a master list of screens available and if so could you bounce it this way? Note that we may not be on the master set of maps yet so please reply using the path below. Any help with any of these would be greatly appreciated. -- ----------- ~~~~~~~ ---------------------------------------------------------- | o o | Kevin Pickard | . | UUCP: ...!uunet!mnetor!perle!kevin -------^^^-----------^^^------------------------------------------------------