Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cornell!rochester!rutgers!uwvax!astroatc!nicmad!madnix!aaron From: aaron@madnix.UUCP (Aaron Avery) Newsgroups: comp.sys.amiga Subject: Re: Coke 3D Message-ID: <477@madnix.UUCP> Date: 9 Feb 89 08:31:54 GMT References: <8902071540.AA02699@terra.oscs.montana.edu> Reply-To: aaron@madnix.UUCP (Aaron Avery) Organization: ASDG Incorporated Lines: 15 In article <8902071540.AA02699@terra.oscs.montana.edu> iphwk@MTSUNIX1.BITNET (Bill Kinnersley) writes: >How does Coke-3D work? Would it be possible to make a Coke-3D animation >for the Amiga? By 'panning' the camera from right to left all the time, the one darker lens fools the brain into creating a realistic 3d image from the changing perspective. If the lens were over the left eye, panning from left to right would do it. So, all you need to do to create a Coke-3D animation on the amiga is to keep the 'camera' moving from right to left while animating a 3D world. -- Aaron Avery, ASDG Inc. "A mime is a terrible thing to waste." -- Robin Williams ARPA: madnix!aaron@cs.wisc.edu {uunet|ncoast}!marque! UUCP: {harvard|rutgers|ucbvax}!uwvax!astroatc!nicmad!madnix!aaron