Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!purdue!haven!sylvester!brett From: brett@sylvester (Brett S Bourbin) Newsgroups: comp.sys.amiga.tech Subject: Re: Bug In MakeVPort Keywords: bug MakeVPort Copper Message-ID: <3070@haven.umd.edu> Date: 9 Feb 89 16:54:43 GMT References: <3806@ingr.com> <13097@steinmetz.ge.com> Sender: news@haven.umd.edu Reply-To: brett@sylvester (Brett S Bourbin) Organization: University of Maryland, College Park Lines: 25 In article <13097@steinmetz.ge.com> barnettj@dollar.UUCP (janet a barnett) writes: >I defined a dual playfield viewport with 5 planes, 3 foreground, 2 >background. I also turned on the SPRITES flag. MakeVPort, however, >only generated copper instructions to load color registers 0 through >15, even though I had attached a 32 color colormap. Is this a known >bug? Yes, I had the same problem when I wanted a HAM screen with the V_SPRITES bit set in my v_Modes. I have never heard anything offical from CATS if this was truly a bug in the graphics routine, but it is reproducable on a standard machine. What I did to get around this "bug" is create a user copper list just below the top of the screen to load the sprite color registers. A bit of a hack and you can not use the SetRGB() function on these registers, but it works and is legal. (Right JimM? 8^) ) --Brett S Bourbin __ __ _ __ _ Instructional Computing Programs -- Univ of Maryland | || | / || || \ | || || || || | INTERNET: brett@SYLVESTER.UMD.EDU | || || || || | bbourbin@UMD5.UMD.EDU \_||_/ |__||__||__| BIX: brettb College Park BITNET: bbourbin@UMDD