Xref: utzoo comp.windows.misc:1064 comp.sys.next:1490 comp.sys.mac:26662 alt.cyberpunk:1440 Path: utzoo!hoptoad!dasys1!uunet!lll-winken!ames!xanth!nic.MR.NET!umn-d-ub!rutgers!cbmvax!jesup From: jesup@cbmvax.UUCP (Randell Jesup) Newsgroups: comp.windows.misc,comp.sys.next,comp.sys.mac,alt.cyberpunk Subject: Re: 3D display and eye separation distance Message-ID: <5719@cbmvax.UUCP> Date: 18 Jan 89 04:49:58 GMT References: <4362@pitt.UUCP> <257@gloom.UUCP> <5486@boulder.Colorado.EDU> <47308@yale-celray.yale.UUCP> <3670@tekig5.PEN.TEK.COM> <759@moogvax.UUCP> Reply-To: jesup@cbmvax.UUCP (Randell Jesup) Organization: Commodore Technology, West Chester, PA Lines: 16 In article <759@moogvax.UUCP> terry@moogvax.UUCP (Terry Westley) writes: >In article <3670@tekig5.PEN.TEK.COM> danm@tekig5.PEN.TEK.COM (Daniel Milliron) writes: >> >>One known problem with 3-D displays that is noticed only by non-average >>people is that the images are created/recorded assuming a particular eye- >>spacing. While my friends with average eye-spacing are impressed by 3-D >>movies, I see them out of focus because my eyes are set slightly farther >>apart than the norm (but not unattactively ;-), Wider eyes should not cause focus problems, only a slight difference in apparent distance. Try looking at the 3-D topographical picture taken by planes: they take them many feet apart to emphasize the the features (equivalent of a wider set of eyes.) -- Randell Jesup, Commodore Engineering {uunet|rutgers|allegra}!cbmvax!jesup