Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!nrl-cmf!ukma!rutgers!ucsd!orion.cf.uci.edu!tmyers From: tmyers@orion.cf.uci.edu (Tracy Myers) Newsgroups: comp.sys.mac.programmer Subject: Re: Prototyper opinions? Message-ID: <1446@orion.cf.uci.edu> Date: 11 Feb 89 20:24:34 GMT References: <9128@burdvax.PRC.Unisys.COM> <3635@geaclib.UUCP> <3768@tekig5.PEN.TEK.COM> Reply-To: tmyers@orion.cf.uci.edu (Tracy Myers) Organization: University of California, Irvine Lines: 19 In article <3768@tekig5.PEN.TEK.COM> danm@tekig5.PEN.TEK.COM (Daniel Milliron) writes: > > >But wait, there's an added bonus. With Prototyper, you get to experiment with >user interface options at a speed that is at least an order of magnitude >greater than if you were hand-coding and using some other resource editor. > >Dan Milliron > I have just received my prototyper upgrade, and have not had enough time with it to form an informed opinion of v2.0. But, so far so good. I have found Prototyper to be a very effective tool in learning how to handle the user interface stuff. Instead of getting one of the canned examples that come with every development system, you can make your own. Want to find out how to do radio buttons? Just do a prototype and generate the code. You can have exactly what you want in the program (within the limits of Prototyper). You don't have to wade through a large example to find the code you are interested in. The code is pretty thuroughly commented and easy to follow. It has been very helpful in my effort to learn the interface.