Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cornell!uw-beaver!fluke!ssc-vax!voodoo!zombie From: zombie@voodoo.UUCP (Mike York) Newsgroups: comp.sys.sgi Subject: Re: 4D/70 question Message-ID: <527@voodoo.UUCP> Date: 8 Feb 89 16:19:25 GMT References: <8902071551.AA16241@adt.uucp> Reply-To: zombie@voodoo.UUCP (Mike York) Organization: Voodoo Graphics Project Lines: 27 In article <8902071551.AA16241@adt.uucp> madd@adt.UUCP (jim frost) writes: > >The 3000's still seem to outperform the 4D's in some things, at least >with our product, but that may be a result of the design of our >graphics routines. On a similar note, we've found some things to run significantly slower on a 4D/70 GT than on our 4D/70 G's, particularly picking (which is all important in our application). With 3.0.1, picking was 6 times slower on the 4D/70 GT. with 3.1C, picking is only 2 times slower. Can hardly wait for 3.1D/3.2/WhateverTheyWantToCallIt :^). The explanation I got from SGI is that the architecture of the GT models does not lend itself well to operations that imply feedback (picking, popattributes, etc). Ironically, it's beginning to look like the best overall performer for our application (a technical illustration package) is the 4D/20 Super (or whatever they call the Eclipse with all the bit planes and the FPA). The vector graphics are only slightly slower than the 4D/70 G (for our application), but the raster capabilities are so much better. It's looking like a pretty nice little box. -- Mike York Boeing Computer Services, Renton, Washington (206) 234-7724 uw-beaver!ssc-vax!voodoo!zombie