Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!iuvax!ndcheg!uceng!dmocsny From: dmocsny@uceng.UC.EDU (daniel mocsny) Newsgroups: sci.space Subject: Re: Space travel and the spirit of man Summary: Why the _must_? Message-ID: <673@uceng.UC.EDU> Date: 10 Feb 89 15:58:23 GMT References: <3225@vice.ICO.TEK.COM> <258@corpane.UUCP> <4239@drivax.DRI> <1989Feb9.211549.19516@utzoo.uucp> Organization: Univ. of Cincinnati, College of Engg. Lines: 83 In article <1989Feb9.211549.19516@utzoo.uucp>, henry@utzoo.uucp (Henry Spencer) writes: > In article <665@uceng.UC.EDU> dmocsny@uceng.UC.EDU (daniel mocsny) writes: > >> >The robotic and tele-operated technology we _must_ have to establish > >> >and maintain a manned presence is not yet mature. > >When I say "manned presence," I refer to something a bit more substantial > >than demonstration/research projects, and something that might eventually > >act as something other than an economic sink... > > Fair enough... but you still haven't explained why robotics and teleoperation > are so vital to it. To repeat Mike's question: are you sure "must" is > the right word? I've read Nick Szabo's response to this question, and I believe he echoes my views here. I will make explicit the notion implicit in his words, that I also discussed about four articles back in this thread: human labor costs in space are likely to be anywhere from 1-3+ orders of magnitude higher than human labor costs on earth. Lower launch costs will help, but they cannot erase the permanent disadvantage resulting from having to engineer and cart around an artificial environment. High labor costs do not necessarily stop the show. To offset high labor costs, you need either a tremendous payoff on the project (e.g., the Alaska Pipeline), or you need high labor productivity. No doubt some space projects will produce high payoffs, but I don't believe we can safely count on this for largely autonomous space colonies. That leaves us with the option of boosting labor productivity. This approach, BTW, is (as Nick points out) the safest and most viable avenue to developing self-sustaining space colonies. Colonies that rely on high terrestrial returns to overcome their high costs will have a dangerous exposure to changing market forces. They may also, by their very success, depress commodity prices until their survival is endangered. To boost productivity, we must learn to think of humans in space as a precious resource, not as some sort of astronautical coolie labor. We must build a space work environment that maximizes the useful output from each human. We have to minimize (1) necessary hand labor, (2) time wasted in transit to and from worksites, (3) confusion due to lack of standardization, (4) unnecessary EVA's. High human resource utilization implies a high degree of careful planning and coordination to insure that every single effort counts and requires close to the minimum amount of time for the task. This is a difficult environment for terrestrial humans to envision, since our economies have historically been fairly profligate with labor. For example, note the political difficulties with implementing computer standards---in some ways this reflects a low cultural appreciation for labor productivity. Also consider suburban development patterns that increase the time each person must spend on travel. Don't forget the widespread practices of union featherbedding and other Luddite reactions to advancing technology. BTW, the word "Luddite" means "labor-preserving" as much as it implies anti-technological sentiment. Ned Lud did not smash the looms because he hated technology per se--he only wanted to keep his job. I envision the work environment in space consisting of a nucleus of broadly skilled and highly motivated humans surrounded by a fleet of semi-autonomous and tele-operated robots. Depending on the degree of autonomy, each human will monitor between 5 and 100 robots through a high-bandwidth VIVED (Virtual Visual Environment Display) and perhaps datagloves or force-feedback manipulators. The human supervisor will ignore robots that are functioning normally or in transit to and from worksites. When a robot breaks, gets in trouble, or faces a task it is not programmed for, the human will step in and guide its operation more closely, or send other robots to assist. The humans will also be responsible for designing field fixes, reprogramming, and otherwise raising their own productivity. The humans should find their jobs absorbing, rewarding, and just plain fun. After all, we all want to maximize our power and control over things. EVA's will be reserved for emergencies or, possibly, for recreation. Clearly, such an environment requires significant advances in the information and robotics technologies. Compared to these problems, the questions relating to boosters and such are mere details. I submit that the frustrated space fan should pursue a career in, say, the AI, workstation, robotics, or undersea development industries. The technologies vital to eventual space development are emerging in those fields. Moving them into space will be a natural extension. Cheers, Dan Mocsny dmocsny@uceng.uc.edu