Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ncar!tank!arthur!troy From: troy@arthur.uchicago.edu (Troy Zerr) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: Wacky results from "dbwrendr" Summary: use the -2 flag when running tmp2gif Keywords: ray tmp2gif ng Message-ID: <1897@tank.uchicago.edu> Date: 17 Feb 89 16:52:56 GMT References: <1575@leah.Albany.Edu> Sender: news@tank.uchicago.edu Reply-To: troy@arthur.UUCP (Troy Zerr) Organization: U. Chicago Math Dept. Lines: 21 In article <1575@leah.Albany.Edu> rds95@leah.Albany.Edu (Robert Seals) writes: >Well, I got the recently posted "dbwrendr" aka "ray" and "tmp2gif" >and everything unpacked fine and stuff, and it runs... kinda. > >After computing around 200 scan lines, the program terminates, apparently >normally. Then when using "tmp2gif" the bottom half of the picture is just >a repeat of the last scan line; I presume this is because of the >Amiga's 400 scan lines. So what's the scoop? > >rob The summary says it all . . . QUESTION QUESTION QUESTION QUESTION Is there someplace where I can get some .TMP files? I'm working on a program to display the files on an EGA in 640x350 mode by dithering the 320x200 .tmp file to get an effective resolution of 64 colors or 48 shades of gray. Running a bunch of test files through my computer just takes too long. Please email any responses to Troy Zerr Troy@zaphod.uchicago.edu