Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!wasatch!cs.utexas.edu!tut.cis.ohio-state.edu!osu-cis!att!mtuxo!mtgzz!drutx!csd From: csd@drutx.ATT.COM (DavisCS) Newsgroups: comp.binaries.ibm.pc.d Subject: Re: Wacky results from "dbwrendr" Summary: Worked for me Keywords: ray tmp2gif ng Message-ID: <10418@drutx.ATT.COM> Date: 17 Feb 89 22:01:16 GMT References: <1575@leah.Albany.Edu> Organization: AT&T, Denver, CO Lines: 21 In article <1575@leah.Albany.Edu>, rds95@leah.Albany.Edu (Robert Seals) writes: ... > After computing around 200 scan lines, the program terminates, apparently > normally. Then when using "tmp2gif" the bottom half of the picture is just > a repeat of the last scan line; I presume this is because of the > Amiga's 400 scan lines. So what's the scoop? > > rob Did you use the -2 option with "tmp2gif"? I tried it out and it worked for me. I have an EGA with 640x350 resolution. However, the picture was pretty fuzzy even though the program computed all points and guessed at nothing. So far, I am assuming the fuzziness is due to computing the picture at 320x200 resolution and then expanding to 640x400 (or 640x350?). I have seen a few ray traced pictures in GIF format on BBS' that have pretty good resolution (the gif's not the BBS'). A couple are named with some some variation of "ball" and one is called "emrldcty.gif". Anybody know the source of these creations? Scott