Xref: utzoo comp.graphics:4499 comp.sources.wanted:6390 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cornell!uw-beaver!mit-eddie!rutgers!deimos!cveg!cseg!mke From: mke@cseg.uucp (Mike K. Ellis) Newsgroups: comp.graphics,comp.sources.wanted Subject: ray tracing Keywords: graphics Message-ID: <1828@cveg.uucp> Date: 16 Feb 89 19:04:50 GMT Sender: netnews@cveg.uucp Followup-To: comp.graphics Organization: College of Engineering, University of Arkansas, Fayetteville Lines: 9 I need a good intersection algorithm for a ray tracing model. The algorithm should be able to handle spheres, boxes, and pyramids. I also need it to be very fast. Thanks in advance for any help or suggestions. - Mike Ellis