Xref: utzoo comp.graphics:4514 sci.math:5726 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!nrl-cmf!ames!pasteur!ucbvax!decwrl!sun!pitstop!sundc!seismo!uunet!mcvax!hp4nl!tnoibbc!marcel From: marcel@tnoibbc.UUCP (Marcel Boender) Newsgroups: comp.graphics,sci.math Subject: Surface smoothing algorithms/sources ? Keywords: surface smoothing, B-spline surfaces, bezier surfaces Message-ID: <1050@tnoibbc.UUCP> Date: 16 Feb 89 13:27:57 GMT Lines: 15 I am looking for some algorithms and specially some source codes (preferably in C) for creating B-spline surfaces. Given a set of 3d-coordinates, there weights and a certain degree of detail it should be able to fit in a corresponding B-spline surface. I am also interested in bezier surfaces. Can anyone supply me with references, algorithms and better yet source code(s). Please let me know by e-mail. -- Marcel Boender : TNO - IBBC USENET : marcel@tnoibbc : PO-box 49 UUCP : ..!hp4nl!tnoibbc!marcel : 2600 AA Delft FAX : +31 15 620304 : the Netherlands PHONE : +31 15 606412