Xref: utzoo comp.graphics:4519 sci.math:5728 Path: utzoo!utgpu!utstat!jarvis.csri.toronto.edu!mailrus!uflorida!gatech!hubcap!donald!jaysun From: jaysun@donald.uucp (Jay) Newsgroups: comp.graphics,sci.math Subject: Re: Surface smoothing algorithms/sources ? Keywords: surface smoothing, B-spline surfaces, bezier surfaces Message-ID: <4475@hubcap.UUCP> Date: 17 Feb 89 19:50:36 GMT References: <1050@tnoibbc.UUCP> Sender: news@hubcap.UUCP Reply-To: jaysun@donald.UUCP (Jay) Organization: Clemson University Engineering Department Lines: 18 In article <1050@tnoibbc.UUCP> marcel@tnoibbc.UUCP (Marcel Boender) writes: >I am looking for some algorithms and specially some source codes (preferably >in C) for creating B-spline surfaces. >Given a set of 3d-coordinates, there weights and a certain degree of detail >it should be able to fit in a corresponding B-spline surface. >I am also interested in bezier surfaces. >Can anyone supply me with references, algorithms and better yet source code(s). >Please let me know by e-mail. >-- >Marcel Boender : TNO - IBBC USENET : marcel@tnoibbc I am interested in obtaining the same thing. If anyone has any info will you please let me know also? My E-mail bounced to Marcel so thats why I am posting. Thanks, Jay Williamson jaysun@eng.clemson.edu Engineering Computer Operations