Xref: utzoo comp.graphics:4525 sci.math:5732 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!eecae!cps3xx!usenet From: usenet@cps3xx.UUCP (Usenet file owner) Newsgroups: comp.graphics,sci.math Subject: Re: Surface smoothing algorithms/sources ? Keywords: surface smoothing, B-spline surfaces, bezier surfaces Message-ID: <1883@cps3xx.UUCP> Date: 18 Feb 89 01:03:13 GMT References: <1050@tnoibbc.UUCP> <4475@hubcap.UUCP> Reply-To: rorick@frith.UUCP (Ken Rorick) Organization: Engineering, Michigan State University, E. Lansing Lines: 25 >In article <1050@tnoibbc.UUCP> marcel@tnoibbc.UUCP (Marcel Boender) writes: >>I am looking for some algorithms and specially some source codes (preferably >>in C) for creating B-spline surfaces. >>I am also interested in bezier surfaces. >>Can anyone supply me with references, algorithms and better yet source code(s). >I am interested in obtaining the same thing. If anyone has any info >will you please let me know also? My E-mail bounced to Marcel so thats >why I am posting. > I can't send you any source code that generates 3d surface patches but I can give you the names of three good references: 1) Rogers & Adams, Mathematical Elements for Computer Graphics, MaGraw-Hill, New York, 1976. (Good basics but 3d surface mathematics is hard to follow.) 2) Foley & Van Dam, Fundimentals of Interactive Computer Graphics, Addison-Wesley, Reading Massachusetts, 1982. 3) Mortenson M.E., Geometric Modeling, John Wiley & Sons, New York, 1985. (Good explanation of surfaces and splines, picks up where the other two leave off). Good luck.