Path: utzoo!attcan!uunet!lll-winken!ames!pasteur!ucbvax!ernie.Berkeley.EDU!shirriff From: shirriff@ernie.Berkeley.EDU (Ken Shirriff) Newsgroups: comp.graphics Subject: Re: Facial evolution using graphics Keywords: graphics, archeology, criminology Message-ID: <28187@ucbvax.BERKELEY.EDU> Date: 25 Feb 89 23:14:23 GMT References: <9259@ihlpl.ATT.COM> Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: shirriff@ernie.Berkeley.EDU.UUCP (Ken Shirriff) Organization: University of California, Berkeley Lines: 14 In article <9259@ihlpl.ATT.COM> pnb@ihlpl.ATT.COM (Burgess) writes: >[...] He is doing some planning for some future >work which includes the concept of using computer graphics to predict >the evolution of human forms found in the field, helping to predict >(for example) how a skull would be transformed over millions of years, >using various assumptions regarding how that evolution might take >place. Look at "The Perception of Human Growth", Scientific American, February 1980, pages 132-144. This discusses methods of transforming skulls to simulate growth and evolution. They find a cardioidal strain transformation works best. Ken Shirriff shirriff@ernie.Berkeley.EDU