Path: utzoo!utgpu!utstat!jarvis.csri.toronto.edu!mailrus!ames!elroy!peregrine!zardoz!dhw68k!tsource From: tsource@dhw68k.cts.com (Aryeh Friedman) Newsgroups: comp.lang.c Subject: Re: How do I get random #s? Message-ID: <19981@dhw68k.cts.com> Date: 16 Feb 89 04:25:53 GMT References: <19415@dhw68k.cts.com> <225800121@uxe.cso.uiuc.edu> <514@larry.UUCP> <25745@apple.Apple.COM> <1989Feb14.154157.15148@utzoo.uucp> Reply-To: tsource@dhw68k.cts.com (Aryeh Friedman) Organization: Wolfskill & Dowling residence; Anaheim, CA (USA) Lines: 8 In article <1989Feb14.154157.15148@utzoo.uucp> henry@utzoo.uucp (Henry Spencer) writes: >Please read manual before flaming about it. The V7 rand() allowed a >seed to be specified, as (I think) did earlier ones. I am using Berkeley UNIX and I can seed using srand. BTW All I ever wanted to was use it for a game. -- Aryeh Friedman (aka The source) tsource@dhw68k.cts.COM or tsource@dhw68k.UUCP