Xref: utzoo misc.wanted:4058 comp.lang.c:16568 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uflorida!haven!uvaarpa!mcnc!ecsvax!dukeac!tcamp From: tcamp@dukeac.UUCP (Ted A. Campbell) Newsgroups: misc.wanted,comp.lang.c,triangle.general,micro.general,triangle.graphics,micro.ibm Subject: Wanted: fast, low-precision trig functions for C Message-ID: <1256@dukeac.UUCP> Date: 27 Feb 89 17:41:57 GMT Organization: Academic Computing, Duke University, Durham, NC Lines: 18 I am writing a graphics-based program that has to calculate several thousand map coordinates. The slowest part of this program by far is its trigonometric functions--it takes 3 minutes and 45 seconds to calculate 3000 sets ofd coordinates on an XT clone at 10 mhz (no coprocessor), which is the lowest resolution map I can make. I wondered if there were any fast, low-precision approaches to the standard trig functions, since the compilers I use (Microsoft QuickC and AT&T Unix C) boast of their high level of precision? Any suggestions will be appreciated. Thanks. Ted A. Campbell Duke Divinity School {ethos, ecsgate}!dukeac!numen!tcamp