Xref: utzoo comp.graphics:4483 sci.math:5711 comp.sources.wanted:6380 Path: utzoo!utgpu!utstat!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!decwrl!sgi!daisy!klee From: klee@daisy.UUCP (Ken Lee) Newsgroups: comp.graphics,sci.math,comp.sources.wanted Subject: Re: looking for a fast ellipse algorithm Message-ID: <2692@daisy.UUCP> Date: 16 Feb 89 00:27:09 GMT References: <399@peritek.UUCP> <1311@ndmath.UUCP> <1403@mtunb.ATT.COM> Reply-To: klee@daisy.UUCP (Ken Lee) Organization: Daisy Systems Corp., Mountain View, Ca. Lines: 9 If anyone's interested, Bresenham's circle generation algorithm is presented in Chapter 11.4.2 of *Fundamentals of Interactive Computer Graphics* by Foley & Van Dam. It's all integer with about 3 adds and 1 multiply per pixel, i.e., about as fast as you can get in software on raster displays. Ken Lee -- klee@daisy.uucp Daisy Systems Corp., Interactive Graphics Tools Dept.