Xref: utzoo comp.graphics:4495 sci.math:5717 comp.sources.wanted:6388 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!mit-eddie!killer!chasm From: chasm@killer.DALLAS.TX.US (Charles Marslett) Newsgroups: comp.graphics,sci.math,comp.sources.wanted Subject: Re: looking for a fast ellipse algorithm Summary: Dr. Dobbs, STB Demo program for their VGAs Keywords: ellipse, graphics, circle Message-ID: <7186@killer.DALLAS.TX.US> Date: 16 Feb 89 13:10:50 GMT References: <399@peritek.UUCP> Organization: The Unix(R) Connection, Dallas, Texas Lines: 25 In article <399@peritek.UUCP>, dig@peritek.UUCP (David Gotwisner) writes: > > I am looking for an algorithm (or code) which will allow circle > generation onto a graphics device which drives a monitor with non-square > pixels. If any of you know of anything that may help me, please let me > know. I think that an efficient ellipse algorithm would work also. The Demo program provided with STB VGA cards has an ellipse subroutine that is derived from an article in Dr. Dobbs Journal perhaps 2 or 3 years ago -- the article described the extension of the standard straight line Bresenham (sp?) alogorithm to arbitrary conic sections. I think the original NASA paper describing the algorithm described this extension, but having never seen it, I do not know for sure. > Also, if you could refer me to some literature, this would also help. > > Thanks in advance. > > Dave Gotwisener =========================================================================== Charles Marslett STB Systems, Inc. <== Apply all standard disclaimers Wordmark Systems <== No disclaimers required -- that's just me chasm@killer.dallas.tx.us