Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!bbn!ulowell!m2c!wpi!dseah From: dseah@wpi.wpi.edu (David I Seah) Newsgroups: comp.sys.apple Subject: Re: Looking for Book Message-ID: <1036@wpi.wpi.edu> Date: 26 Feb 89 21:40:04 GMT References: <20620@agate.BERKELEY.EDU> Reply-To: dseah@wpi.wpi.edu (David I Seah) Organization: Worcester Polytechnic Institute, Worcester, MA. USA Lines: 30 >>I am looking for a book that I fear is out of print... >>it's called "Apple Arcade Style Graphics and HiRes Animation" > >Perhaps you mean "Apple II Graphics and Arcade Game Animation"? I believe >it was published by Reston books... I have a copy but it isn't here with me. I've got a book called, "Apple Graphics & Arcade Game Design" by Jeffrey Stanton. It is published by "The Book Co." of 11223 S. Hindry Ave, Los Angeles, CA 90045. The copyright is 1982. I got this book in Taiwan a long time ago for cheap. It is a good introduction to the essentials of animation on the Apple II+. It covers Lo-res, Hi-res Applesoft shapes, bitmapped block animation, some very old animation algorithms, and even talks a little about what makes a game successful (very dated, and outmoded in today's market). Games mentioned (now this will take some of you back) are Pacman, Sneakers, Gamma Golbins, Galaxian, Scramble, Space Invaders, Rip Off, Threshold, Pegasus II and Missile Command. It was a baffling book when I first bought it, but it was a good introduction to the weird Apple II screen, lookup tables, preshifted shape tables, color bleeding, and page flipping that the GS has for the most part fixed (even Page Flipping, cuss cuss swear gripe). Speaking of old games, I saw that Muse advertised in a magazine recently! Maybe we'll see a souped-up Robot War and another Castle Wolfenstein! | <<<<<(((((( DAVE SEAH ))))))>>>>> | Internet: dseah@wpi.wpi.edu | Worcester Polytechnic Institute | Bitnet: dseah@wpi.bitnet | Computer Engineering Class of '90 | ALink PE: Omnitreant