Xref: utzoo comp.sys.atari.st:14116 unix-pc.general:2262 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!xanth!mcnc!ecsvax!dukeac!tcamp From: tcamp@dukeac.UUCP (Ted A. Campbell) Newsgroups: comp.sys.atari.st,unix-pc.general Subject: Use of [ANSI] VDI routines for animation Message-ID: <1239@dukeac.UUCP> Date: 17 Feb 89 14:48:34 GMT Organization: Academic Computing, Duke University, Durham, NC Lines: 21 I am using an AT&T Unix PC with the GSS Drivers for the ANSI VDI standard (similar to the GEM VDI utilized on Atari ST and other computers). I am also attempting to develop a implementation of the VDI for the PCs, using Microsoft Quick C (I refuse to pay $500 for the GEM development kit). I've written a mapping program that uses the MWDB data (Micro World DataBase) to draw the earth as seen from space with coastlines represented. I can draw the planet in a number of different rotations. But suppose I want to (try to) show the earth rotating on the screen? My VDI documentation seems to have nothing on bit-blits under VDI, so how could one simulate animation using the VDI line-drawing (and fill) routines? Any suggestions will be apreciated. Ted A. Campbell Duke Divinity School {ethos, ecsgate}!dukeac!numen!tcamp