Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!apple!mjohnson From: mjohnson@Apple.COM (Mark B. Johnson) Newsgroups: comp.sys.mac.programmer Subject: Re: Apple responds (was Your chance to ask Apple) Message-ID: <26448@apple.Apple.COM> Date: 27 Feb 89 17:23:55 GMT References: <26279@apple.Apple.COM> <6628@hoptoad.uucp> Organization: Apple Computer Inc, Cupertino, CA Lines: 30 In article <6628@hoptoad.uucp> tim@hoptoad.UUCP (Tim Maroney) writes: >Apple's manager of Developer Services, David Szetela, said: >>We set the fees based on how much we thought all developers could afford. >>The fees recover _some_ of the $70 million/yr. investment we put into our >>developer-related activities. We're not making a profit. We're not even >>breaking even. > >Nonsense. Encouraging software development sells more Macs. If all >you're worried about is making one department break even, you're not >playing the game very well. I thought Apple had pioneered a concept of >"total cost" that helped to slash production costs. Is this concept >only active within manufacturing? Do the higher-ups not understand the >concrete benefits of developer support? Does it make sense to (using >"total cost") buy more expensive parts because they can be inserted >less expensively and save money overall, while refusing to spend a >reasonable amount on encouraging the development of the software >products that, in the final analysis, are responsible for your computer >sales? Sorry, this rationale just doesn't make good business sense. >-- Thanks for you comments, Tim. I've passed them along to David since he is not on Usenet... Mark B. Johnson AppleLink: mjohnson Developer Technical Support domain: mjohnson@Apple.com Apple Computer, Inc. UUCP: {amdahl,decwrl,sun,unisoft}!apple!mjohnson "You gave your life to become the person you are right now. Was it worth it?" - Richard Bach, _One_