Path: utzoo!attcan!uunet!ncrlnk!ncr-sd!hp-sdd!hplabs!ucbvax!adt.UUCP!madd From: madd@adt.UUCP (jim frost) Newsgroups: comp.sys.sgi Subject: Re: flight's concept of a 'good landing' Message-ID: <8902172038.AA26677@adt.uucp> Date: 17 Feb 89 20:38:59 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 27 >Or flying through all four buildings in one pass. Or taking off across the runway and turning inside the tower flying an f15 or f16. It's pretty easy with the f16 but the f15 doesn't perform quite so well. I also like to do 8g turns at below 100ft immediately after take-off, or to lift and immediately go into a roll. Looks impressive in airshows! >Do you folks all still use sidewinders and rockets? Try flying with >cannons only, and no "head-ons". We're not to that stage yet, although it's pretty easy to avoid sidewinders and missiles if you know they're there (ie you're watching your radar). One of my co-workers actually managed to shoot down an f15 with a 747 in real combat -- quite an achievement considering the pilot of the f15 was using missiles. I wonder just how much CPU power goes into flight compared to other applications for the SGI.... :-) BTW, has anyone given though to building real controls? Even a joystick and peddles (no throttles, etc) would be a godsend. It took me several days to get the hang of turning with a mouse and it still doesn't feel right. jim frost madd@bu-it.bu.edu