Path: utzoo!attcan!uunet!lll-winken!ncis.llnl.gov!helios.ee.lbl.gov!pasteur!ucbvax!adt.UUCP!madd From: madd@adt.UUCP (jim frost) Newsgroups: comp.sys.sgi Subject: Re: flight's concept of a 'good landing' Message-ID: <8902211836.AA23249@adt.uucp> Date: 21 Feb 89 18:36:21 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 29 >The behavior of the planes >on the iris is completely phony. Part of this is evident in the >sheer caprice of their stall and spin behavior (or lack of it). True. I first noticed this when playing with the cessna. Most obvious was the lack of the stall that occurs immediately after takeoff unless you do things just right. This makes takeoffs much more interesting, let me tell you. It's virtually impossible to *force* this under flight unless you try a low-power takeoff. Turns are also unrealistic since rudder on the cessna has a LOT of effect, while on flight it has little effect on the cessna and almost none on any of the other planes. Stalls also bother me since I loose complete coordination when it starts spinning unpredictably (something I'd never seen before) although I have to agree with the author that this is rather interesting. I would really like to be able to do some of the common airshow stunts that involve stalls though. Also, has anyone been able to put the cessna into a flat spin? I've tried a lot and I just can't do it. As a disclaimer, I'm not a pilot but I've spent quite some time with a cessna flight simulator in addition to using a couple of the microcomputer simulators (eg Microsoft). My judge of behavior is probably somewhat flawed, especially since the lack of real movement makes many things easier and many harder. And you just don't *try* some things in a real plane.... jim frost madd@bu-it.bu.edu