Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!pasteur!ucbvax!adt.UUCP!madd From: madd@adt.UUCP (jim frost) Newsgroups: comp.sys.sgi Subject: Re: Flight Simulators... (was concept of good landing) Message-ID: <8902271541.AA23990@adt.uucp> Date: 27 Feb 89 15:41:57 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 20 >I have been considering writing a flight >simulator for the sun, and right now I am leaning toward game play rather >than realism as its chief goal. Comments? Good luck. Unless you do raw framebuffer manipulation, or have the Sun graphics processor, Suns are far too slow to do reasonable graphics on. I suppose it wouldn't be that bad if you were doing wire frame animation though. As for realism versus game play, you might try for a mixture of both. I don't particularly care if the game flies perfectly but it's pretty disconcerting when an escape maneuver throws the plane into an uncontrollable spin when in reality you would have just lost a lot of altitude. Just a thought. Good explosions, flaming bits, twisting wreckage, and the like would also be nice. Kind of like some of those arcade games they have now, polluting the minds of our younger generation and all :-). jim frost madd@bu-it.bu.edu