Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!pasteur!ucbvax!ucsfcgl!pixar!fishkin From: fishkin@pixar.UUCP (Ken Fishkin) Newsgroups: comp.graphics Subject: Re: fill algorithms Message-ID: <3216@pixar.UUCP> Date: 27 Feb 89 22:32:23 GMT References: <207400001@s.cs.uiuc.edu> Reply-To: fishkin@pixar.UUCP (Ken Fishkin) Organization: Pixar -- Marin County, California Lines: 20 In article <207400001@s.cs.uiuc.edu> carroll@s.cs.uiuc.edu writes: > >I have a friend who's looking for an area fill algorithm that takes boundary >conditions (such as EQ, NEQ to some color). We've checked the standard >references, but they either don't have it or have the ``push the point and >go all 4 directions'' algorithm, which is unacceptable. Try any or all of these: Marc S. Levoy, "Area Flooding Algorithms". Presented at SIGGRAPH '82 2-D Animation Tutorial. Uri Shani, "Filling Regions in Binary Raster Images: A Graph-Theoretic Approach", pp. 321-327, SIGGRAPH '80. Alvy Ray Smith, "Tint Fill", pp. 276-283, SIGGRAPH '79. Alvy Ray Smith, "Fill Tutorial Notes", presented at '82 SIGGRAPH 2-D Animation Tutorial. Ken Fishkin, "An Analysis and Algorithm for Filling Propogation", pp. 203-212, Graphics Interface '85. -- Ken Fishkin ...{ucbvax,sun}!pixar!fishkin