Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!ucsd!sdcsvax!ucsdhub!hp-sdd!ncr-sd!ncrcae!usceast!dean From: dean@usceast.UUCP (Dean Karres) Newsgroups: comp.sources.games.bugs Subject: Re: tetrix INIT_PAUSE Summary: the fix is in Message-ID: <2736@usceast.UUCP> Date: 6 Mar 89 21:03:41 GMT References: <204@sabin.UUCP> Reply-To: dean@usceast.UUCP (Dean Karres) Distribution: usa Organization: University of South Carolina, Columbia Lines: 20 In article <204@sabin.UUCP> bjm@sabin.UUCP (Brendan J. McMahon) writes: > >The first tetrix game ... > >The only mention of INIT_PAUSE in the whole shar was in the README. > >How do I adjust the speed without this nonexistant constant? > Look in tet.c under the funtion NewGame(). There is a switch() with a case of PLAY_KEY. There is a variable, CurrentPause, that must have taken INIT_PAUSE's place. Anyway set this to your favorite value and join the addicted ;-) Dean...k... -- Dean Karres US-Mail: Math & Stat Comp Cntr, Math Dept, USC, Columbia, SC 29208 E-Mail: ...{gatech!hubcap, mcnc!ece-csc}!ncrcae!usceast!dean - or -: relay.cs.net!cs.scarolina.edu!dean