Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!leah!itsgw!steinmetz!uunet!sco!jonl From: jonl@sco.COM (ScoMole #192-1232A) Newsgroups: comp.sources.games.bugs Subject: Re: tetrix INIT_PAUSE Message-ID: <1816@viscous.sco.COM> Date: 7 Mar 89 22:09:27 GMT References: <204@sabin.UUCP> Sender: news@sco.COM Reply-To: falcon@gorn.santa-cruz.ca.us (frederick smythe) Lines: 14 +-I seem to recall bjm@sabin.UUCP (Brendan J. McMahon) writing: | |The first tetrix game (1 shar) compiled fine for me. But the README said there |was a variable in tet.c INIT_PAUSE that will adjust the speed of the fall. | |The only mention of INIT_PAUSE in the whole shar was in the README. | |How do I adjust the speed without this nonexistant constant? you change the value of CurrentPause on around line 140 or so in tet.c to whatever you want. -- jon luini, falcon@gorn.santa-cruz.ca.us