Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uflorida!haven!rutgers!orstcs!jacobs.CS.ORST.EDU!primrod From: primrod@jacobs.CS.ORST.EDU (Don Primrose) Newsgroups: comp.sys.amiga Subject: Re: F-18 Interceptor Message-ID: <9192@orstcs.CS.ORST.EDU> Date: 3 Mar 89 03:03:00 GMT References: <1368@ubu.warwick.UUCP> <4197@vpk4.UUCP> <10606@pasteur.Berkeley.EDU> Sender: usenet@orstcs.CS.ORST.EDU Reply-To: primrod@jacobs.CS.ORST.EDU.UUCP (Don Primrose) Distribution: comp Organization: Oregon State University - CS - Corvallis Oregon Lines: 25 >>played many. The game is apperently quite accurate in its simulation, >>except the joystick on a real F-16 is sensistive to degrees of tilt. The >>game, due to hardware (?), can only detect direction. This is according to >>an actual F-16 pilot trying the game. > >I'm afraid I'm not so enthusiastic about the game as I'd like to be. The >scenarios are great, but the joystick control SUCKS!!! F18's controls are >far superior. In F16, the joystick uses an exponentially sensitive control, >which, if you hold it in one direction for any length of time, instantly >puts you in a tailspin. I was a little annoyed at first, but after a >while, I found that I still couldn't get used to the controls. I'd have to agree with you here. The joystick control is terrible. Not only does it require a exponential joystick ( which I can't find for the Amiga ), but it also is impossible to turn and pull back at the same time which works for F-18 no problem. In other words, the game does not respond to corner positions on the joystick control which are vital in combat situations! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- = Don Primrose : Oregon State University = = primrod@jacobs.cs.orst.edu = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-