Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!decwrl!sun!pepper!cmcmanis From: cmcmanis%pepper@Sun.COM (Chuck McManis) Newsgroups: comp.sys.amiga.tech Subject: Re: Updating Mouse Pointer Information Keywords: Found a "non-portable method" Message-ID: <91902@sun.uucp> Date: 1 Mar 89 20:01:53 GMT References: <2365@scolex.sco.COM> Sender: news@sun.uucp Reply-To: cmcmanis@sun.UUCP (Chuck McManis) Organization: Sun Microsystems, Mountain View Lines: 33 In article <2365@scolex.sco.COM> brianm@sco.COM (Brian Moffet) writes: > >A while ago, I asked people about updating the mouse pointer >in a global way (ie to change it for all windows). We thought you might be doing a clock pointer... >I will be giving this clock/mouse program to the comp.amiga.sources >people sometime in the future. That way others can see how >to do this stuff. Isn't their one on the 1.3 Extra's disk? I wonder how Andy did it. There are a couple on fish disks I know. >Personnally, I would like to see the addition of a system call >to change the global pointer without having to go through preferences. >This would make programs like I am writing much easier and more portable >than they are now. Personnally, I would like to see someone get creative here and not mess with the intuition pointer. Rather, initialize Sprite 1 with your clock and have it follow the Pointer around. Make it so that you can set the speed in which it moves for some interesting yo-yo effects. By the way, is your clock round? Or is it one of those digital jobbies with the digits on top of one another ? I had started one that used sprites 1 and 2 to make into a single 32 X 32 clock. Never saw the light of day though. Oh well. --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.