Path: utzoo!attcan!uunet!lll-winken!csd4.milw.wisc.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!UCONNVM.BITNET!SEWALL From: SEWALL@UCONNVM.BITNET (Murph Sewall) Newsgroups: comp.sys.apple Subject: Re: Software publishers & the //gs Message-ID: <8903031440.aa02910@SMOKE.BRL.MIL> Date: 3 Mar 89 19:24:51 GMT References: Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 32 >Incindentally, the companies killing the machine from the software support >standpoint are as follows (These are the ones I have verified, there were more >at the meeting): Electronic Arts (5 more games and then their though), Epyx (12 >games layed out, all killed) and Cinemaware (2 more to come then it dies). > >So what are we to do? I thing the computer community should talk back like >what happened with Telenet/PCP...LET THE COMPANIES AND APPLE KNOW! Send >letters, call, or do what may be necessary to get things back on track...or >start learning 68000 assembly, because that is going to be the only thing left. I find it ironic that the net is full of handwringing about Apple not taking the II community seriously and is devoting too much attention to the Mac, while at the same time waxing hysterical because a few game publishers are finding that the prospects of investment recovery (in the FUTURE :-) for Apple 2 games doesn't look promising (perhaps you all have heard of Nintenndo -- however it's spelled). The Atari-ST and Amiga may hang in for awhile, but I suspect the reported phenomenon is more a case of the days of a general purpose computer being the game machine of choice have simply passed. Now if Claris and Beagle Brothers indicate that they are curtailing Apple II development, THEN I'd be concerned! /s Murph I bought the latest computer; it came fully loaded. It was guaranteed for 90 days, but in 30 was outmoded! - The Wall Street Journal passed along by Big Red Computer's SCARLETT FAX it to me at: 1-203-486-5246