Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!bu-cs!purdue!decwrl!sun!pitstop!sundc!seismo!uunet!tektronix!reed!kamath From: kamath@reed.UUCP (Sean Kamath) Newsgroups: comp.sys.apple Subject: Re: Disappointed in the IIgs (was: GS/OS and programming standards) Message-ID: <12034@reed.UUCP> Date: 7 Mar 89 19:20:53 GMT References: <2668@uokmax.UUCP> <9010@claris.com> <21249@agate.BERKELEY.EDU> Reply-To: kamath@reed.UUCP (Sean Kamath) Organization: Reed College, Portland OR Lines: 26 In article <21249@agate.BERKELEY.EDU> labc-3dc@e260-3a.berkeley.edu (Andy McFadden) writes: >Some programs, notably arcade games, *cannot* be written for the //gs >because the speed makes it impossible for them to run. Such programs will >*never* be written when the only way to have a faster machine is to buy >a $400 board. Therefore part of the software market doesn't exist. > >fadden@cory.berkeley.edu (Andy McFadden) I guess you've never played Rescue Raiders. . . :-) :-) Actually (I know you said not to comment on this) I don't much care for the current crop of arcade games, what with the blitted image systems used. You get some hoky looking image of a fighter, and with wobbles around on the screen. I feel like I'm watching *really* bad animation, or cardboard cutouts. Sure, they scream along, but I still think Asteroids was one of the *best* arcade games to date (though perhaps a little mononotous) and Missle Command one of the more challenging. Oh, I guess I'm gettin' on. . . Sean Kamath -- UUCP: {decvax allegra ucbcad ucbvax hplabs}!tektronix!reed!kamath CSNET: reed!kamath@Tektronix.CSNET || BITNET: kamath@reed.BITNET ARPA: kamath%reed.bitnet@cunyvm.cuny.edu US Snail: 3934 SE Boise, Portland, OR 97202-3126 (I hate 4 line .sigs!)